![]() AAA games are usually multiplatform or are first-party, have multimillion-dollar budgets, and expect to sell millions of copies. A AAAĪlso triple A.A high-budget game with a large development team. 360 no-scope A type of trickshot, very common in first-person shooters and similar, in which a player spins a full 360 degrees and lands a shot (usually with a sniper rifle of some sort) without aiming, ultimately heavily damaging or killing the adversary on the receiving end of the shot. 64-bit A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 64-bit computer architecture. 32-bit A descriptor for hardware or software that arose during the fifth generation of video game consoles, targeting 32-bit computer architecture. 16-bit A descriptor for hardware or software that arose during the fourth generation of video game consoles, targeting 16-bit computer architecture. 8K resolution An aspect ratio of digital display devices such as televisions and monitors, supporting up to 7680 × 4320 pixel (roughly 8 kilopixels wide) resolutions. 8-bit A descriptor for hardware or software that arose during the third generation of video game consoles, targeting 8-bit computer architecture. Such games are usually complicated, involving extensive diplomacy, technology trees, and win conditions. 4X A genre of strategic video games, short for "explore, expand, exploit, and exterminate". 4K resolution An aspect ratio of digital display devices such as televisions and monitors, supporting up to 3840 × 2160 pixel (roughly 4 kilopixels wide) resolutions. 3D graphics Graphic rendering technique featuring three-dimensional objects. Often includes games where some objects are still rendered as sprites. 2.5D graphicsĪlso isometric graphics.Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. 2D graphics Graphic rendering technique in a two-dimensional perspective, often using sprites. Can be extended to any player versus player grouping, such as '2v2' to mean two teams of two battling each other, or "1v4" to refer to a team of four players against one (as seen in asymmetrical gameplay). 1v1 An abbreviation of 1 versus 1, denoting two players battling against each other. 100% To collect all collectibles within a game, either indicated within games as a percentage counter or determined by player community consensus. 1-up An object that gives the player an extra life (or attempt) in games where the player has a limited number of chances to complete a game or level. To complete an arcade (or arcade-style) game without using any additional credits besides the one used to start the playthrough. “Map” – opens the entire map and shows all objects, including moving ones.0–9 1CC Abbreviation of one-credit completion or one-coin clear. “Teleport” – by pressing the button on the numeric keypad teleports the squad to any point in the center of the screenюĤ. Values marked “(+ext.)” may appear in both lines.ģ. Values marked “(ext.)” appear in the additional line “= (ext.)”. Some values of the game does not save and resets after a restart, and some are saved only for the “named” equipment. Works in inventory, in store, in battle (on the next turn after editing). All other values appear immediately when you hover the cursor on the subject. In order for the value of Perks to appear, you need to put on or take off equipment (as in “Stats”). When you finish editing the values, deactivate the script. “Mix” – Activate the script on the screen where you will change the values. Then you can choose another type, set the “Act.” in the “Yes” position and repeat the action.Ģ. In the line “=” the value will appear, and “Act.” will switch to “No”. Remove or put on any item of equipment (just like before). In the drop-down list “>” select the type. ![]() “Stats” – Activate the script on the inventory screen. ![]()
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