![]() ![]() If you need extra diplomatic evaluation for barters, you can’t go wrong with prayers dedicated to Zeus.Even at “Neglected” rank, your troops will still be immune to deep-sea attrition. If you do need to cross the sea and invade the Greek or Trojan mainlands, don’t forget to pray to Poseidon.This is only if you want to get a headstart when it comes to conquests. You should have extra recruitment slots next turn to muster troops that have leveled up. Pop a hecatomb to Athena and pray to her immediately.As mentioned, these only cost a few hundred units of food, but the favor gains are extremely helpful if you want to offset the “-10 favor per turn” malus. Increased casualty replenishment rate increased happinessĪnother concept we have to take note of when it comes to Total War Saga: Troy‘s Divine Will mechanic would be the “Ritual of Exultation” action initiated by your priestesses (agents) on settlements with a temple dedicated to a specific god or goddess. Increased campaign movement range for all armies starting in the province -1 building construction time (not affected by higher-tier buildings) Increased battle speed for melee, mounted, and chariot units immunity to deep-sea attrition for all units Increased melee defense for all recruited units increased rank for recruited heroes (generals) Increased recruit rank for all units increased local recruitment capacity (slots) for all provinces Increased success chance for all agent actions increased campaign map line of sight around temples of Apolloĭecreased recruitment costs for missile units decreased recruitment cost for all agents increased rank for recruited agents ![]() Increased unit charge and melee attack of recruited units increased local recruitment capacity when you build the shrine and temple Increased influence in province decreased construction costs of buildingsĭecreased morale of all enemy units increased rage generation during battles Increased diplomatic evaluation for deals except for barters Increased province growth increased morale for recruited units Increased siege holdout time for cities being defended increased attrition casualties for enemy armies in your territory 30% success chance for enemy agent actionsīelow, you can see the blessings that are active when you fight battles (these are dependent on the cult tier of the deity): +1 happiness for each non-aggression pact (up to +5) +200% to all effects of Organize Games province commandment (+happiness/growth) +10 diplomatic relations with all factions +30% morale for mythic, mounted, and chariot units 20% battle fatigue for mythic, mounted, and chariot units +100 food per turn for each coastal region that you own +40% treasures after battle/post-battle loot +25% administration efficacy for Royal Decrees/techs 20% construction costs for temple buildings +20% melee attack for sword and axe units +20% income from raiding, looting, and sacking +1 influence for each defensive/military alliance (up to +10) +1 happiness for each defensive/military alliance (up to +5) “Descendant of Zeus” trait for all newly-recruited heroes “Messenger of Zeus” trait for newly-recruited agents 50% recruitment costs for heroes and agents +20% morale to all units in your territory +50 growth to provinces where you have 50% influence ![]() 1 construction time for main settlement buildings 7% recruitment costs for units in provinces where you have 50% influence Next, here are the passive buffs you get depending upon the tier (the “Neglected” tier, obviously, means that the god also neglects to give you boons): Gods and Goddesses ![]()
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